Release Day - Quick Reflection


My clock shows that it's 3:41am in NYC but I'm in Vienna, Austria and it's 9:42am.  I selected my game to be on Pre-Order for iOS and still working out bugs on the Android version which being 4am in USA I believe I have time and hopefully the issue isn't my fault.  My first time posting to itch.io and looks like there's a Dev Log for Launch and thought it would be a good idea to get all these ideas out of my head.  The version available now on the app store is not the one I wanted to be available and that one is still being reviewed.  My thought was my game is so simple that the review should be relatively quick and easy but as Apple will teach you, don't expect anything.  The review process may have taken 1 day the first time and the exact same game but with removal of ads will take Apple as long as it pleases.  Humility planning and preparation is something I will get used to with Launching a games.

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